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  • 25.04.2016 - Rocket Land

    There is a game (tentatively named "Rocket Land") i made quite a while ago but never bothered to continue or release before now.
    It's a 2D rocket physics kind of game, but instead of magical "this point makes thrust" engines and "this thing does torque" rotators you actually have to make a mass ejector of some sort. Rocket science, not orbital mechanics (but that is in there too).
    Ideally, you'll be drawing your rockets, but at the moment there is only a set of pre-drawn ones, since UI is 99% of the effort.

    Anyway, if anyone is interested, here it is (300 Kb):
    Linux 64 bit:

    Controls are WASD for the steering and engine, q activates engines, tab drops stages, space pauses.
    If the mouse wheel scroll does not work, then use up and down arrows (can happen on a Mac). Held mouse key scrolls.
    There are 4 scenarios, A to D, loadable by the buttons on the bottom left.

    Both moons should be reachable, especially with the big lander in D, if you could navigate the debris belt and use the fuel sparingly. :)

    A ship with boosters:

    Lander on the blue moon:

    At some point in the past there was a kessler syndrome (to make things interesting):

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